
The game’s only remotely commendable feature is the small variety in car design, as each driver has a distinct car and theme to it like Twisted Metal but nowhere near as wonderfully varied. Ostensibly, it doesn’t even hold up against the original two Destruction Derby games in terms of conceptual design. There are four tracks in the game, which whilst come with their own distinct features and art directions, still feel particularly empty and unimaginative especially compared to the likes of some of the best in the genre including Mario Kart 64, Diddy Kong Racing, and ModNation Racers. To begin with, the game’s visuals fail both on a technical and conceptual level. I was perhaps anticipating to play a game made in the same vein as Destruction Derby, but with an interesting twist from what I’d read of it prior, but what it offers is an extremely limited and seemingly rushed gaming experience that fails in every aspect. However, especially compared to most other racing games that had been and gone since before this title was released, it falls way below par of what I was expecting. Released back in 2005 and seemingly taking a majority of influence from Destruction Derby, Ultimate Demolition Derby is a racing game featuring four distinct game modes and a cast of different characters to choose from.
